![]() ![]() Instead of point-and-click or WASD players are relegated to the arrow keys and Z-V, among other keys, to explore the world. PC controls are unorthodox for modern games. But my favorite feature of class ascendancy is each one has its own costume that invokes the Western aesthetic charm prevalent throughout the game. What matters is the mix and matching of skills derived from classes to create a build. And no higher-ascended class is necessarily better than a previous tier class. With 7 tiers of job ascendancy players can customize their builds for a huge diversity of skills and combat roles. And classes stack so a Swordsman that becomes a Highlander will still retain the skills of a Swordsman. A Wizard can choose to become a Pyromancer or Cryomancer, and next a Psychokino or Linker, or ascend up to three tiers of Wizard (expanding their available class skills). Each ascendancy opens two new classes or the option to ascend to a higher tier of a previous class. As players level they ascend to new classes, choosing a new title every 15 job levels. Tree of Savior digs deep to provide extensive class customization. Choose between one of four archetypes: Swordsman, Wizard, Cleric, or Archer. While not game breaking, Tree of Savior captures a worrisome trend for players interested in personalizing their avatars.Ī quick glance at Tree of Savior’s class variety makes the game’s choices look paltry. Instead of customization upon launch, players are expected to earn in-game items or turn to the cash shop for individuality. While a player’s chosen class and silly hats serve to accentuate differences it seems creativity in character creation is losing its grip across the genre. It’s as if the game exists in a vacuum where females with short ponytails must have dirty blonde hair. Like Black Desert Online, Tree of Savior pushes streamlined player models where every character adheres to a set standard. Customization is locked in the vaults of the cash shop. Why can’t I create a Swordsman with a short ponytail and flaming hair? There’s a simple answer. But Ragnarok Online released in 2002 and offered more variety than Tree of Savior at least Ragnarok Online had skin tone variety. Defenders may point to the game’s simple, yet charming, graphics. It’s impossible to stand out straight outta the workshop. Choose between four classes split between two sexes, molding your character with predefined hairstyles tied to hair colors. Fairy Tale Aesthetic - explore a charmign world brimming with intricately designed characters and landscapes copied from the pages of a fairy tale.Įvery player begins character customization by narrowing a limited selection of a hairstyles to match their avatar’s vacant eyes.PvP - join a guild and engage in large-scale warfare or enter the arena and test your skills.Dungeon Crawling - explore instanced dungeons to upgrade your gear and defeat aesthetically distinct bosses with other players.soundTEMP Soundtrack - grind to a captivating soundtrack composed by soundTEMP, the same musical group involved with Ragnarok Online.Class Variety - choose from one of four starting classes and advance through over 80 classes.Craft new items and power up existing equipment to gain the upper hand on the battlefield. Join a guild and engage in large-scale warfare with other players, rendering no zone safe from enemy attacks. Crawl through dungeons to upgrade your gear and encounter one of over 200 uniquely designed bosses, requiring teamwork to defeat. Grind endless numbers of cute creatures, across a multiple zones with fairy-tale atmospheres. Start by choosing between one of four archetype classes: Swordsman, Cleric, Wizard, or Archer, and advance to new classes by leveling up, mixing and matching skills from multiple classes. Tree of Savior is a fantasy MMORPG and widely considered the spiritual successor to Ragnarok Online. ![]()
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